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Acony Using ProFX For Free-To-Play MMO Parabellum

German-based developer Acony has integrated ProFX, Allegorithmic's procedural texturing middleware for real-time 3D content, into Parabellum, a free-to-play first-person shooter and massively multiplayer online game due Q1 2009.

Eric Caoili, Blogger

December 2, 2008

1 Min Read

German-based developer Acony has integrated ProFX, Allegorithmic's procedural texturing middleware for real-time 3D content, into Parabellum, a free-to-play first-person shooter and massively multiplayer online game. Powered by Epic's Unreal Engine 3, Parabellum is scheduled to release for PC in the first quarter of 2009. Set in 2018, the game enables players to join two fictional covert reconnaissance organizations as they attempt to complete contract missions pitting them against each other. ProFX generates procedural textures for 3D games through a non-linear authoring process, greatly reducing both asset creation time as well as volume of game data. With these optimizations, Allegorithmic believes that ProFX is ideal for use in MMOs, virtual communities, casual titles, and downloadable games Allegorithmic's client list includes Ready At Dawn, Stray Bullet Games, and City of Heroes developer NCsoft. "One of the biggest challenges of this game was keeping the game size as small as possible," says Acony founding partner Frank Trigub. "By using ProFX, we could increase the amount of high-quality content and optimize the download size by factor 10. This technology is paving the way for F2P developers and gamers."

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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