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Video: Using deep reinforcement learning for NPCs and playtesting

In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.

May 12, 2020

1 Min Read

In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.

In discussion with fellow experts Ervin Teng and Robin Lindh Nilsson, Shih examined a number of different examples of DRL's use in games to tease apart the best approaches for using it to playtest and create content for your games.

It was an intriguing and deeply relevant talk, and now you can watch Shih's talk for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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