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Video: Networking the online gameplay of Halo: Reach

Travel back in time and take a look at the networking that made Halo Reach's online gameplay possible.

Halo: Reach, Bungie's last contribution to the Halo series, won critical acclaim both for its methodic, more personal campaign mode and some of the strongest online gameplay the series had seen to date. 

But keeping players battling in Blood Gulch when you have millions of people firing millions of digital guns per day takes a lot of fine-tuned network engineering. And though it's been many moons since Spartans stepped foot on Reach, network engineers still have a lot to learn from Bungie's work on the game. 

Which is why in this 2011 classic GDC talk, you can take the time to listen to Bungie's David Aldridge discuss the networking of Halo: Reach, and what Bungie's work means for game developers today. You can watch this and other great talks over on the GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa.

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