informa
/
1 MIN READ
Blogs

Game Engines

A short list of my favorite game engines including associated pros and cons for each.

 

My Favorite Game Engines

 

2D

Cocos2D for iPhone

         Pros: Works and Feature-Rich.  Multiple physics options (Box2D or Chipmunk2D).  Okay particle engine.

         Cons: Not Cross-Platform

 

TGB

         Pros: GUI and Cross-Platform and Feature-Rich.   Really nice graphical approach to 2D game development and the "Behaviors" approach.  Good collision and 2D physics. Very nice particle engine.

         Cons: TorqueScript is a little odd but can be redeemed if using Torsion on the PC (only).

 

 

3D

TGE

         Pros: In-Game Editor, Cross-Platform, C++ and Source Code available! Easy (for C++ folks) to extend the engine. GUI is okay in the in-game editor and possible to extend (make really fancy!) if you don't mind modifying the engine.

         Cons: Limited Terrain, Buggy Interior Editor (some folks can use it but, personally I've had troubles with Constructor creating caves, tunnels and organic BSPs) and weak AI features. 

 

Unity 3D 

         Pros: Nice In-Game Editor, Testing and Asset Management.  Choice of 3 script languages. Tool works on Mac and PC.  Can create Mac, PC and iPhone (iPod Touch) games. Very nice documentation, tutorials and support.  Free to play with!  Solid. 

         Cons: Unknown source cost.  Script only and this is a con as well as a pro:choice of script languages.  In some ways it would have been better to just have one language completely supported instead of 3.   Kind of expensive for iPhone development if you are an independent.

 

UT3  

         Pros: Nice In-Game Tools including AI, Triggers, Physics, Path and Bounds as well as great Asset Management.  Incredible tool for creating additive BSP geometry combined with meshes. Kismet is amazing.

         Cons: Currently not capable of porting to the iPhone though this seems to be about to change soon.

 

 

Latest Jobs

Disbelief

Hybrid, Cambridge, MA or Chicago, IL
5.31.23
Quality Assurance Lead

Bladework games

Remote (United States)
5.18.23
Senior Gameplay Engineer

High Fidelity, Inc.

Remote
6.2.23
Game Interaction Designer

Fred Rogers Productions

Hybrid (424 South 27th Street, Pittsburgh, PA, USA
5.19.23
Producer - Games & Websites
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more