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Fixing XBox Live issues

Resolving unit testing issues with the "Liquid Chicken" project .
Well, usually Tuesdays are the retro day for us here at Neuron.  However, we are in the middle of a small games launch otherwise known as the “Liquid Chicken” project.



We had planned on releasing this small little game onto XBox Live indie games on Monday, but ran into some small unit testing issues surrounding the ability of the user to purchase the game or not.  You see not all users have permission to purchase a game from XBox live.  Kids for example usually have this turned off so they don’t run the credit card bill up to the point of 2nd mortgages :)

Needless to say, I think we have it pretty much resolved and will be putting the game up for play testing shortly after we confirm that this is all functioning well.

You can read more and follow me and Neuron Games, Inc. here:

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