In this GDC 2018 session, KO_OP's (known for Gnog) Saleem Dabbous discusses the reasons behind the structure of KO_OP, going over how the structure lays out a different vision for game development -- one that's more ethical and survivable.
Dabbous explains how KO_OP, comprised of a bunch of folks who never made games before starting the studio, is structured as a cooperative where every full-time employee is an equal owner of the company, regardless of anyone's individual financial investments.
He delves into the process of making a living developing games while being on the fringes of game development, skirting the line between commercially viable and more experimental games.
It's an informative talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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