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Video: How Criterion Games improved its studio leadership

In this 2018 GDC talk, Criterion Games' Steve Cuss breaks down how the studio began to rethink the concept of leadership, how that helped producers better support the developers who rely on them.

October 15, 2020

1 Min Read

In the last few decades of game development, studios have begun to experiment with different methods of production and more importantly, company leadership.

In this 2018 GDC talk, Criterion Games' Steve Cuss breaks down how the studio began to rethink the concept of leadership, and how that helped producers better support the developers who rely on them.

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