informa
/
1 MIN READ
Blogs

Source Control in Game Development at the Guildhall at SMU

A short blog regarding source control and my experience with it as a production student at the Guildhall at SMU.

As an emerging game developer attending the Guildhall at SMU on the production track, one of the most helpful tools here during development is source control. Throughout the five team projects I have worked on, Tortoise SVN has acted as a safety net for my team and me.

Game development projects, are similar to any other software development projects where many developers are constantly working in the same repository. Occasionally, there bumps that happen during the development cycle that result in broken builds, lost work, or corrupted files. This repository holds several versions of the files and in my experience, works as a reliable backup.

Diagram of SVN

I am currently the assistant producer on two game projects. Both of my teams are currently using Tortoise SVN and have agreed that this tool is very important to the development of games.

Latest Jobs

Treyarch

Playa Vista, Los Angeles, CA, USA
9.12.23
Senior Level Designer (Zombies)

PlayStation Studios Creative Arts

Petaling Jaya, Selangor, Malaysia
9.14.23
Lead/ Senior Asset Artist

Treyarch

Playa Vista, Los Angeles, CA, USA
8.22.23
Senior Gameplay Systems Engineer - Treyarch

High Moon Studios

Carlsbad, CA, USA
9.18.23
VFX Artist
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more