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Game development tool vendor Hansoft announced that Shanghai-based Epic Games China, an outsourcing studio and Unreal Engine licensor for the area, integrated Hansoft's project management and QA tools into its development process.

Eric Caoili, Blogger

February 9, 2009

1 Min Read

Game development tool vendor Hansoft announced that Epic Games China integrated Hansoft's project management and QA tools with its development process. Hansoft's software is an integrated production management tool for project management, bug tracking, and workload coordination. It enables teams to run scheduling and agile products in one tool, and is designed to empower teams to ship games faster while "providing management with a project status overview updated in real time." Hansoft 5.3 also includes an Asset Pipeline Editor for managing complex art creation flows, a new flow-based Report Generator, and a Workflow Editor for testing, quality iteration and management sign-offs. The tool has been licensed in over 20 countries by a number of development studios, such as Ubisoft Paris, Black Lantern, A2M, Ninja Theory, and EVE-developer CCP, for project management, bug tracking, workload coordination, and document management. Based in Shanghai, Epic Games China licenses Epic Games' Unreal Engine 2 and 3 in China, Taiwan, Hong Kong, and South East Asia. The company also provides local technology support and training, as well as production outsourcing and game development services. "What doesn't bend, breaks," says Epic Games China's project director Mike Hines. "Hansoft is ideal for game industry development because it provides flexibility for shifting priorities and goals through highly intuitive and usable interface design. "The ability to easily manage resources for projects, customize the production style and views per project and user, and quickly see resource conflicts, workloads and costs continues to impress me daily. Overall, Hansoft's integration of the scheduling, reporting and bug tracking systems, with large scale multi-user role based architecture, makes it an excellent single tool solution for the full production pipeline."

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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