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Autodesk is discontinuing its Stingray game dev engine

Autodesk is backing away from its Stingray game development engine and will halt its sale on January 7, 2018, though the engine will still be distributed to Maya LT subscribers.

Alissa McAloon, Publisher

December 15, 2017

1 Min Read

Autodesk is backing away from its Stingray game development engine and will halt its sale on January 7, 2018.

This means that, one week into the new year, game developers will be unable to purchase or renew subscriptions for Stingray, though current subscribers will be able to use the software until their plan expires.

In a post detailing the coming closure, Autodesk explains that its customers seem to be flocking toward Unreal and Unity as game development standards and, as such, believes that its own efforts would be better spent trying to work closely with those two engines than trying to compete and develop its own alternative.

For now, the change means that Stingray will no longer be developed, updated, or sold as a standalone engine, though the 1.9 version software will be still included with Maya LT subscriptions for the foreseeable future.

The move comes also roughly five months after the company discounted its suite of game middleware products. At the time, Scaleform, Beast, HumanIk, and Navigation were all shut down in a similar manner. Additionally, the announcement falls less than a month after Autodesk laid off roughly 13 percent of its workforce to facilitate its shift toward a purely subscription-based software model. 

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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