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Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild

In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles.

Chris Kerr, News Editor

June 20, 2016

1 Min Read

Xenoblade Chronicles developer Monolith Soft is once again giving Nintendo a hand with its Zelda franchise. 

Comprehensively unveiled at E3 2016, The Legend of Zelda: Breath of the Wild features a number of series firsts, such as a dedicated jump button, snippets of voice acting, and a more seamless open-world. 

In order to perfect that open-ended version of Hyrule, Nintendo has again enlisted the help of Monolith, which also assisted with Skyward Sword.

"Yes they [Monolith] are involved in this Zelda. People from Tokyo and Kyoto are working together on this," explained Mario and Zelda creator Shigeru Miyamoto, speaking to Game Informer at E3

"There is a team of over 100 helping work on this project, and their work has really been helpful."

Monolith isn't the first non-Nintendo studio to work on a Zelda project, with developers such as Capcom and Team Ninja having previously taken the lead on handheld and spin-off titles including The Legend of Zelda: The Minish Cap, and Hyrule Warriors

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About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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