Influenced by the likes of Mirror’s Edge and Titanfall 2, along with the movement speeds of old-school shooters like Quake and Half-Life, players' main interaction with the world is staining its walls and floors with their footprints. Whether players climb further and further up office buildings or climb over obstacles, the game tests their dexterity without sacrificing momentum. There is nothing to explore, and nowhere to go but forward.
Still on the fence? Watch the game's opening minutes here.