3 min read

Check out the game trailer of „Souldead” – an independent FPS production inspired by such titles as DOOM Eternal, Painkiller, and Serious Sam.

Come and visit our stand on PAX East Boston during 21-24 April 2022!
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

See the latest trailer for Souldead
Souldead is a newly announced game produced by Polish studio Heathen Software. Instead of combining various game genres, Souldead focuses on being an excellent FPS.
Souldead is a fast-paced, action-oriented FPS game.
Its primary focus is on speed, dynamism, and unique mechanics.
Apart from such classics as Doom or Quake, it’s a spiritual successor to games such as Hexen 2, Heretic, Blood, Serious Sam, or Painkiller.
Souldead is presenting good visuals and puts much pressure on FPS experience.
The player gets a large arsenal of weapons, very different from other FPS games. The in-game levels are also quite diverse.
Thanks to dark magic, our hero can use such abilities as double jumps, dash, and shooting a magical, demonic shotgun that is sucking mana to create shells.
The game starts in a dark fantasy world devoured by demons.
Our journey will cover different regions, for example, Fantasy World and Victorian England, to finally rest at peace.
Our main hero is a nameless, undead necromancer who was burned, tortured, and buried alive 200 years ago. As a result of cultists trying to resurrect their lord – Sil’thur – our evil hero wakes up and starts to seek revenge.
During gameplay, our hero meets Sil’thur, who starts to eat parts of his soul. The player fights his way to the final battle of the first location, where he fights Sil’thur and beats him – that’s where he opens a magical portal and runs away, with the player chasing him.
Why is Souldead different?

  • It’s redefining the FPS genre – currently, every game tries to focus on dialogues and cutscenes – and the players are left without a good-looking title that they can play ad-hoc, save when they want, and come back later. Some players are purely into action, and these are the ones we’re aiming for.
  • We try to avoid reloading the system in the game so that the player can focus on the action.
  • Unique enemies – for example, one of the demons has a unique ability. When the player looks at him, he turns to stone and is invincible. To kill the demon, you can’t look at him. Instead, use explosions or try to hit him while he’s turning to stone (~0.5 second).
  • Every location will have its own set of standard weapons, unique weapons, and enemies.
  • The telekinesis system allows players to pick up and throw parts of the scene. This will enable the player to make different strategies (you can throw a barrel at a demon who is invulnerable to magic).
  • The player will be able to press buttons and pull levers – this will allow us to create some logical puzzles.
  • The game is designed to be played horizontally and vertically - the player can grab onto walls, jump to distant places, teleport to a different area, and dash while in the air.

We’re creating the game in Unreal Engine.
Souldead will be available only for PCs at the launch, but we intend to release it for both old and new generations of consoles.
The premiere is scheduled for Q4 2022
We encourage everyone who finds our game interesting to check out our Steam page and add Souldead to your Wishlist.
We’re planning to give you access to a free Souldead demo!

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