informa
Press Release

A Quarter of a Century of MMO fun: Tibia turns 25!

Tibia is one of the oldest still-running MMORPGs in the world - and more successful than ever
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Regensburg/Germany, January 7, 2022 | Today CipSoft celebrates the 25th birthday of Tibia! The MMORPG went online for the first time on January 7, 1997.  This makes the Germany-based company's title one of the oldest online games in the world with a steady flow of fresh content. And on top of that: Tibia has never been as successful as it is today. In recent years, the game broke several revenue records and generated a total of over 200 million Euros income to date.

 

"A story like that of Tibia is rare in our industry," says Stephan Vogler, Co-CEO and co-founder of CipSoft. "Our hobby project has become an enduring success with many very dedicated players. I am extremely grateful to be a part of this story." Ulrich Schlott, like Vogler, a CEO and founder of the company, adds, "Tibia is running more successfully than ever before, in part due to our close cooperation with our community. After 25 years, we still have plenty of ideas to keep bringing fresh content to the world of Tibia."

 

Anniversary video announces big surprise for the community

In a video released today, CipSoft thanks its loyal community and announces a big surprise: Tibia will get sound for the first time! Of course, there will also be lots of events and rewards in the game to celebrate the anniversary. 

 

For CipSoft, there is another reason to celebrate: The company behind Tibia was awarded by "Great Place to Work" as one of the best employers in Bavaria, Germany. In the future, CipSoft will continue to focus on vibrant online game worlds and sees itself well positioned for this with its new incubation process: "All employees now have the opportunity to spend 20 percent of their working time on realising their own game ideas. We are also taking our cue from the Tibia success story: small teams that share a common vision and have the greatest possible freedom in implementing it," says Stephan Vogler.

Latest Jobs

Pocketwatch Games

Remote
01.05.22
Senior Gameplay Engineer

Disbelief

Cambridge, Massachusetts
01.07.22
Jr. Programmer

Gameloft Australia

Brisbane, Australia
01.06.21
Creative Director

Sucker Punch Productions

Bellevue, Washington
01.06.22
Senior Systems Designer
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more