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Moore: Microsoft Cares About Backwards Compatibility

The most recent podcast recorded by Microsoft's Larry 'Major Nelson' Hryb has featured Microsoft's VP Peter Moore, refuting previous 'misinterpreted' comments on the company's attitude to the concept of Xbox 360 backwards compatibility.
The most recent podcast recorded by Microsoft's Larry 'Major Nelson' Hryb dealt primarily with support for backwards compatibility between the original Xbox and the Xbox 360, and featured Microsoft's VP Peter Moore refuting previous 'misinterpreted' comments on the company's attitude to the concept. Regarding Moore's statements in an interview with UK website Kikizo, in which he was quoted as saying "Nobody is concerned anymore about backwards compatibility", Moore clarified that this was “misinterpreted” to mean that nobody cares about backwards compatibility for the Xbox 360, to which he added: “that's not the case at all.” Moore also emphasized that next week an update to the Xbox 360's backwards compatibility will be made available, and will include twenty or more titles. While he was coy and would not confirm the complete list of titles that would be made available, he did state that both Doom 3 and Lego Star Wars will be among the list of Xbox games that will work on the Xbox 360 after the upcoming update. “I want to be clear that my comments were not about 'nobody cares.' Of course we care,” clarified Moore, “and we're going to continue to get as close as we can to our stated target of every Xbox game being back compatible to the Xbox 360.” Moore also took time during the podcast to comment on his experience with the Wii after having spent time with it briefly at E3 on a couple of Sega titles, Sonic Wildfire and Super Monkey Ball Banana Blitz - presumably due to his long-term history as a senior executive at Sega. Regarding Sonic Wildfire, Moore stated that it was “perfect for that type of controller”, but added that he felt Super Monkey Ball was much more difficult to play using the Wii remote. “I think that it's going to be very interesting to see which games really play into this control mechanism, and which, quite frankly, just don't work.”

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