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IGS Video: 'Building The Future Of Indie Games'

Gamasutra is exclusively presenting the latest video lecture from this year's Independent Games Summit, with notables from Manifesto Games, Introversion, Gamelab, and Bit Blot banding together on a panel named 'Building The Future of Indie Games'.
Gamasutra is presenting the latest video from this year's Independent Games Summit, which took place at Game Developers Conference 2007 last March as part of the Independent Games Festival. This was the final panel of the inaugural Independent Games Summit, and was called 'Building The Future of Indie Games'. It featured the following independent creators: Greg Costikyan, Manifesto Games; Mark Morris, Introversion; Eric Zimmerman, Gamelab (standing in for David Jaffe, who was absent due to scheduling issues); Derek Yu, Bit Blot; and Moderator: Simon Carless, Chairman of the IGF. Here's the original description: "In a much more wide-ranging discussion, we look at the next two, five, or even ten years for the independent games movement. How will the opportunities to make a living change? Where is the innovation going to come from, and how? And why is it a particularly good (or indeed, bad!) time to be an indie game creator? We've picked some leading lights and opinion-makers in or bordering the indie scene to discuss this in detail." Therefore, there's a direct Google Video link for the lecture, plus a higher-res downloadable .MP4 version and an embedded version:

The first details from the 2008 Independent Games Summit have also now been posted, with speakers representing IGF Grand Prize winner Aquaria, World Of Goo, PixelJunk Racers, fl0w/The Night Journey and more in the first batch of announced lectures for the February 2008 event, for which registration is now open. (Other IGS 2007 videos posted so far are Kim Swift on going from Narbacular Drop to Portal, plus Daniel James discussing indie MMOs, and an indie innovation panel w/Mak, Blow, Chen, Gabler, Swink, plus Matt Wegner on physics, alongside the Gastronaut founders on 'Small Arms' for XBLA, the Telltale folks on Sam & Max/episodic gaming, Gamelab's Eric Zimmerman on 'The Casual Cash Cow', and Braid's Jon Blow on indie prototyping, as well as Russell Carroll on 'indie marketing'.)

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