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Id To Use GNi Infrastructure For Quake Live

Id Software announced that it will use GNi's "Infrastructure as a Service" (IaaS) hosting for the forthcoming online release of Quake Live, its free-to-play multiplayer PC first-person shooter based on the Quake Arena games.

Eric Caoili, Blogger

December 15, 2008

1 Min Read

Id Software announced that it will use GNi's "Infrastructure as a Service" (IaaS) hosting for the forthcoming online release of Quake Live, its free-to-play multiplayer PC first-person shooter based on the Quake Arena games. Formerly known as Quake Zero, Quake Live and its corresponding community will be available through Quakelive.com, offering friends lists and communication, player skill matching, sponsored events and tournaments, stats tracking, and the game itself through the site. The game is currently in its Beta testing phase. On online games alone, GNi's infrastructure supports over 20 million users, with nearly 500,000 concurrent connected users at peak, across more than 27 titles. The company's IaaS hosting solutions are designed to help companies eliminate the need to purchase servers, software, data center space, or network equipment themselves, enabling them to release new games online without a large-scale infrastructure investment. “GNi has significant experience in the hosting of rapidly-scaling online games which solidified them as an excellent choice to host Quake Live," says id Software CEO Todd Hollenshead. He continues, "The back-end systems and infrastructure are critical elements in reliably delivering Quake Live’s state-of-the-art web interface, and GNi’s ability to scale quickly using their Dedicated Hosting Infrastructure ensures that we always have the immediate and flexible capacity to provide our constantly expanding player base the best game experience on the web."

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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