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In the latest feature for Gamasutra's sister mobile game news site, GamesOnDeck, mobile content provider SkyZone Entertainment's chief publishing officer Bob Shireman discusses t

Jason Dobson, Blogger

May 3, 2007

1 Min Read

In the latest feature for Gamasutra's sister mobile game news site, GamesOnDeck, mobile content provider SkyZone Entertainment's chief publishing officer Bob Shireman discusses the company's recently announced plans to publish a mobile title based on the popular PC and console first-person shooter Prey. In this excerpt, Shireman comments on some of the challenges in bringing a high end FPS to mobile platforms, including the efforts made to ensure that the mobile version stayed as true as possible to the original: “I can't say bringing a FPS to mobile is a cakewalk. There are a variety of issues that have to be addressed beyond the obvious file size issues and interface limitations. Prey is a complicated PC game and staying true to that product while acknowledging the limitations was quite a challenge. Ensuring playability is first and foremost our goal and once we make a game that is fun, then we focus on bringing the key elements from the PC and console title to mobile. With Prey for mobile, the Deathwalk sequence is intact but changed slightly to fit the form factor.” You can now read the full GamesOnDeck feature, including more from Shireman on bringing 3D content to the mobile games space, as well as his comments on SkyZone's mobile MMORPG, Ragnarok: Mobile Mage (no registration required, please feel free to link to this column from external websites).

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