Exclusive: Activision Closes Vicarious Visions' CA Office

Gamasutra has learned that Activision has closed the doors on its Mountain View office, the California-based division of New York's Spider-Man 3 co-developer Vicarious Visions, acquired by the firm in early 2005 - official confirmation inside.
Gamasutra has learned that Activision has closed the doors on its Mountain View office, the California-based division of Spider-Man 3 co-developer Vicarious Visions, the New York-based developer that the company acquired in early 2005. Maryanne Lataif, vice president of corporate communications at Activision, confirmed to Gamasutra that the studio, which reportedly held around 20-30 people, closed yesterday, June 6. The closure, she said, was made in order for the company to further concentrate on the New York-based development teams of Vicarious Visions. While some of the staff at the Mountain View office may still be relocated within the company, the majority have been reportedly been laid off. However, the closure does not seem to have affected operations at Vicarious Visions' Albany, New York-based East coast headquarters. Vicarious Visions was founded in 1991 by Guha and Karthik Bala, brothers who live in New York State. The company came to prominence in 1999 when its epic space combat RPG, Terminus, won the awards for Best Programming and Best Audio at the first Game Developers Conference Independent Games Festival [part of CMP, as is Gamasutra.] Since that time, Vicarious Visions has grown to employ over 160 people and to produce games for numerous platforms. The company's most notable work has included multiple versions of the Tony Hawk series for Game Boy Advance and DS, as well as work on the Xbox version of Doom III and Wii and PSP versions of Marvel Ultimate Alliance. However, the closure of the office comes immediately following the completion of Spider-Man 3, a title with a mixed critical reception, for which Treyarch produced the Xbox 360 and PlayStation 3 versions, but for which Vicarious Visions created the remaining non-PC SKUs (Wii, PS2, DS, GBA).

Latest Jobs

Pocketwatch Games

Senior Gameplay Engineer


Cambridge, Massachusetts
Jr. Programmer

Gameloft Australia

Brisbane, Australia
Creative Director

Sucker Punch Productions

Bellevue, Washington
Senior Systems Designer
More Jobs   


Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter


Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more