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Blue Castle Developing Multiplatform Dead Rising Sequel

Canadian studio Blue Castle Games (The Bigs) is developing Capcom's multiplatform Dead Rising sequel, with help from producer Keiji Inafune and members of the original Dead Rising team.

Eric Caoili, Blogger

February 9, 2009

1 Min Read

Developer and publisher Capcom announced a sequel to its zombie-packed action game Dead Rising, coming to Xbox 360, PlayStation 3, and PC. Vancouver-based Blue Castle Games (The Bigs, Major League Baseball 2K8) will take over development from Capcom Production Studio 1, though the developer will receive assistance from members of the original Dead Rising team. Keiji Inafune, the producer behind the first title and Capcom’s global head of research and development, will again serve as producer for the follow-up. Inafune was also instrumental in the development of Lost Planet, the Resident Evil series, and the Mega Man series. Set several years after the first Dead Rising, the sequel will have players fighting tens of thousands of zombies while exploring a new gambling-themed location, Fortune City. New in-game objects will be available to fight off the undead, who've expanded their brain-eating efforts beyond Wilamette to the rest of the United States. The original Dead Rising was released in 2006 for Xbox 360 and went on to sell over 1.5 million copies. Capcom plans to release a Wii remake, subtitled Chop Till You Drop and featuring a new Resident Evil 4-styled over-the-shoulder perspective among other changes, on February 24th.

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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