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It's "tough to make the economics work" for the PSP under current UMD-based schemes, says analyst Doug Creutz of Cowen & Company, talking to Gamasutra <a href="http://www.gamasutra.com/view/feature/4030/analyze_this_is_it_time_to_.php">as part of our new

Simon Carless, Blogger

May 19, 2009

2 Min Read

It's "tough to make the economics work" for the PSP under current UMD-based schemes, says analyst Doug Creutz of Cowen & Company, talking to Gamasutra as part of our new 'Analyze This!' feature on the state of Sony's handheld. Cowen was among multiple analysts asked about the state of the PlayStation Portable by Gamasutra, just ahead of an E3 that is believed to bring announcements by Sony changing the trajectory of the PSP's plans. Now there are multiple suggestions that Sony may be shifting towards digital distribution going forward, Creutz explained of the handheld's current Western problems: "I think piracy has had a moderate impact, but the bigger problem has simply been that the installed base never took off to the extent Sony hoped... It's pretty clear that the UMD as a media alternative (for video) is dead. If there's a better/cheaper alternative, there's no reason for Sony not to embrace it. If getting rid of UMD in favor of another alternative helps solve the piracy issue, it should be an obvious choice. With the surprisingly weak launch of Grand Theft Auto: Chinatown Wars on the DS, it's pretty clear that the PSP remains the handheld system of choice for core gamers. (However, that's a bit of a contradiction in terms since core gamers tend to favor console gaming.) Liberty City Stories did just fine on the PSP, despite a vastly smaller hardware installed base at the time of launch, compared to the current DS installed base. But other than that, it's tough to make the economics work. There may be a viable niche for smaller, less expensive, creative downloadable games." Cowen's comments came as part of a wider set of analyst remarks on the PlayStation Portable, responding to questions about whether a redesign of the handheld was indeed merited.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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