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2010 IGF China Announces Asian, Australasian Indie Winners

Organizers of IGF China 2010 have announced winners for the Asian and Australasian indie games showcase in Shanghai, with South Korean developer Turtle Cream's 2D tile-flipping platformer Sugar Cube getting the Best Game prize.
Organizers of the second annual Independent Games Festival China have announced winners for the Asian and Australasian indie games showcase in Shanghai, with South Korean developer Turtle Cream's 2D tile-flipping platformer Sugar Cube getting the Best Game prize, and a host of other notable winners. Following the announcement of the finalists last month, the teams attended a special awards show at the Shanghai International Convention Center during GDC China last night, where the winners of each category were revealed. Supported by Platinum Sponsor Crystal CG and Gold Sponsor NetEase, the winners of the 2010 Independent Games Festival China announced at the award ceremony include unique modular 'tower defense'-style title The White Laboratory, which won Best Student Game, and The Voxel Agents' addictive iPhone/iPad puzzle hit Train Conductor 2: USA, which took Best Mobile Game. The winners of the 2010 IGF China awards are: Best Game: Sugar Cube (Turtle Cream, South Korea) [RMB 20,000, $3,000] Best Mobile Game: Train Conductor 2 (The Voxel Agents, Australia) [RMB 10,000, $1,500] Excellence In Audio: Skillz: The DJ Game (Playpen Studios, Hong Kong) [RMB 5,000, $750] Excellence In Visual Arts: ButaVX: Justice Fighter (Nekomura Games, Singapore) [RMB 5,000, $750] Best Student Game: The White Laboratory (Huazhong University of Science & Technology, China) [RMB 10,000, $1,500] Excellent Student Award: Dead Steel (Media Design School, Auckland, New Zealand) [RMB 3,000, $450] Excellent Student Award: Ponlai (National Yunlin University of Science and Technology, Taiwan) [RMB 3,000, $450] (The jury elected not to select an Excellence In Technology award this year.) Along the way, high-quality submissions for the second iteration of the event -- a newly formed sister competition to the main yearly Independent Games Festival in San Francisco -- were received from multiple Chinese provinces, Hong Kong, Taiwan, Singapore, South Korea, Australia, New Zealand, Iran, India and beyond. Winners were chosen by a panel of distinguished local judges, including representatives from Shanda Games, Tencent, IGDA Shanghai, TipCat Interactive and more. IGF China finalists were invited to Shanghai for the Game Developers Conference China event from December 5th to 7th, where they showed their games at a special Pavilion on the Expo Floor. The Independent Games Festival's outreach into Asia is part of GDC China, which returned to the Shanghai International Convention Center on December 5-7th.

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