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The organizers of the 2006 Independent Games Festival <a href="http://www.igf.com">have announced</a> this year's IGF Student Showcase winners, all outstanding student-cr...

Simon Carless, Blogger

January 15, 2006

1 Min Read

The organizers of the 2006 Independent Games Festival have announced this year's IGF Student Showcase winners, all outstanding student-created independent PC games that will be showcased at Game Developers Conference in San Jose this March. This year's winners in the overarching Student Showcase category include the much-discussed University of Southern California's Cloud, a human flight game "that lets you fly through the clouds, make shapes in the sky, and create storms to purify the air", as well as DigiPen's Narbacular Drop, a cunning "environmental puzzle [first-person] game" using portals that has been licensed by Valve for a forthcoming Steam-downloadable, Source-engine version. In addition, other winners include Michigan State University's physics action-puzzle game Ballistic, SungKyunKwan University's South Korean stained-glass window puzzle title Palette, Full Sail's side-scrolling, abstract color-creating platform title Colormental, DigiPen's nautical 3D combat game Sea Of Chaos, Grinnell University's paintbrush-wielding eyeball adventure game Ocular Ink, and DigiPen's fiendish 3D puzzle title OrBlitz. Also awarded as winners in a new Middleware student category, freshly set up for this year's Independent Games Festival competition, were the Auckland, New Zealand Media Design School's team-based vehicle action game Goliath and The University of Texas' robot training title NERO. The IGF Student Showcase is one of three competitions in this year's Independent Games Festival - finalists in the 2006 IGF Main Competition were announced last month, and finalists in the inaugural IGF Mod Competition will be revealed later today.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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