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Zombocalypse - defend the world from zombie invasion

Zombocalypse offers you the opportunity to see the world in a zombie apocalypse simply by playing an entertainment flash game on your computer.

Vlatko Spasov, Blogger

April 26, 2016

3 Min Read

Tin Man Games has been answerable for some superb samples of non-linear interactive gamebooks - principally supported Steve Jackson and Ian Livingstone's painting Fighting Fantasy series. Zombocalypse is regarding marathon survival, a Revenant theme in Ironzilla's games and therefore the studio's most polished game nevertheless. For starters, you are not some musclebound hero brandishing a legendary wizardly weapon - in Matt Youngmark's Zombocalypse currently, you assume the role of a stuffed rabbit. To cut a protracted story short, the date in question seems to be a member of the shamble, and the rabbit protagonist presently finds himself fighting for his flossy existence within the middle of a complete zombie invasion.

While on a surveillance mission over the suburbs, your helicopter goes down and you discover yourself on the ground enclosed by the living dead. You'll meet different characters, each facilitate and hinder your survival, however, there is none of the dice-based combat and stat-keeping seen within the Fighting Fantasy series - which can come back as a blessing or a curse. Another huge distinction is that the level of humor - Zombocalypse Nowunashamedly aims for your ulnar nerve at each given chance, and much each page encompasses a joke on that or an amazing flip of phrase.

Moving left and right a horizontal enjoying field, you've got to stay the hordes of zombies treed by lopping off their heads and using all the strength that falls from the heavens. Holding weapons is not possible, simply hearth them till the clip is empty. Then you nab consecutive gun that hits the bottom or resort to your reliable matchet. It's all bolted to the keyboard: [left] and [right] [arrow] keys to move area and [space-bar] to fire. [Down]  power-up or picks up a weapon and [up] engages the backup weapon.

Weapon drops embrace fun stuff like chainguns and flamethrowers; you presently learn that nothing, not even the slower precision rifle or uncomfortably intimate riot protects, area unit restricted once it involves zombie slaughter. You'd throw your shoes if you'll... Backing all of this is often a nicely rounded upgrade and accomplishment system that helps keep the momentum going. However, if those aren't getting you hooked, you're seemingly searching the Zombocalypse. It might be nice to own a disturbing attack for once a zombie manages to shine up next to you and whereas the flexibility to alter heads is cute, it is a pity you cannot do an equivalent for backgrounds. Still, Zombocalypse is fun, fairly tough, and addictive; if step-up and nerves of steel feel like your issue, slap in another clip and begin firing...

Zombocalypse currently conjointly options a lot of endings than you always realize during this quiet journey - it isn't uncommon to find that a number of the potential read-through last solely many minutes, however there are numerous to search out that this brevity is not a colossal issue. In-game achievements conjointly raise the replaying, tempting you to search out each potential route through the story. This is also great game for spare time especially when having a boring drive and is also available on all major bus ride games websites on the internet

The humor may not forever hit the mark, and therefore the tiny range of obvious illustrations might spoils seasoned Gamebook addicts, but Zombocalypse now could be a welcome modification of pace for Tin Men Games.

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