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Student Feature: 'Master's Thesis: A Flexible and Expandable Architecture for Computer Games'

In today's student feature, part of Gamasutra's education coverage, we present a master's thesis by Jeff Plummer, presented to Arizona State University and titled: 'A Fle...

Simon Carless, Blogger

October 18, 2005

1 Min Read

In today's student feature, part of Gamasutra's education coverage, we present a master's thesis by Jeff Plummer, presented to Arizona State University and titled: 'A Flexible and Expandable Architecture for Computer Games'. This thesis describes "an architecture for computer games as a System of Systems where the computer game itself is emergent." As Plummer's summary explains: "The architecture offers capabilities that are essential in overcoming challenges faced in building computer games that can enjoy modifiability, expandability, and maintainability traits. The architecture promotes component-based development (e.g., commercial off the shelf components) since the collaborating components have loose couplings, which in turn facilitates systematic design integration of System of Systems." You can now read the full synopsis and download the full 412 page PDF for this master's thesis (no registration required.)

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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