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Secureplay Releases New Middlware To Prevent Cheating

IT Globalsecure recently released version 0.95 of Secureplay, its network game security middleware package, designed to prevent cheating by any party involved in network ...

Peter Sheerin, Blogger

December 8, 2003

1 Min Read

IT Globalsecure recently released version 0.95 of Secureplay, its network game security middleware package, designed to prevent cheating by any party involved in network games, including both players and the game server. Available for free use under an open source license, IT Globalsecure claims that Secureplay uses asymetric cryptography and random numbers to prove fair play for many different types of game play, including shuffling card decks, roling dice, and so on. In addition to making the individual transactions in gameplay secure, the company claims that a trustworthy log, also using cryptography, allows all actions to be reviewed for fairness and accuracy at any time during or after gameplay. One of IT Secureplay’s key features is that since the middleware is open source instead of proprietary, developers can download and review the code to verify the integrity of the process—a process that the cryptographic community generally prefers for vetting the security of cryptographic applications. The process is described in U.S. Patents 6,030,288 and 6,165,072. For more details, visit the Secureplay Web site and the Secureplay Developer’s Forum.

About the Author(s)

Peter Sheerin

Blogger

Peter Sheerin is the editor of Gamasutra.

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