Sponsored By

Retro gamer? Me?

I've been a one-generation-back gamer for the past 10 years. Though I follow a lot of reviews, news and watch a lot of videos about every game I can, I'm still buying PS2 and DreamCast Games.

Daniel Siconnelli, Blogger

March 31, 2010

3 Min Read

Why am I still playing my PS2 games (and buying many) on my flat 42 inches screen?

First... I can have four PS2 games for the price of one on the PS3. 60-80 bucks for a game is outrageous for me. We pay 15-25$ for a movie and the cost of production should be around the same for the disc, the packaging etc...

Then you tell me "but a movie will be making a lot of money in theaters before going in rental shops  ...".  Of course, but your talking about 100 M$ movies in the making.  I doubt that game production go that often over 1M$.  And I wouldn't be able to count the huge number of direct-to-video movies.  Those movies don't cost 60$ each if you want to buy one.

So here goes the "A modern game will offer much more than 2 hours of entertainement"

Absolutly... a deck of cards would do the job for many hours too.  A 3,5 hours movie on DVD won't cost more than a 1,5 hours one. Yes there's a lot of job into making a game. If your about to give hours of gameplay, there would have to be a lot of level design involved, twists and a balanced level of difficulty which woul keep you on the edge of your sit for a lot of time.

Think a bout the scale. A level design is similar to building a set for a movie. Once the Level Design Tools are there, you add in models and textures and there you go. The work is more in the thinking than building. The tools are there to virtually build any level imagined (considering you have the time and ressources to do so). In a movie you actually have to build it in the real world. In my opinion, it's a lot more cost and time consuming.

I did some Unreal maps back then and a couple of Never Winter Nights maps and quests with dialogues and a lot of scripts based on events triggered by the player. It never took more than 3-4 days. My most ambitious NWN project took me 2 weeks. And there was a lot of script in there. Why so short? Because the tools were there.

Second... I play for the story, the characters and MOSTLY for  the gameplay.  I wont buy a new Monopoly or RISK board soon even if its been made in 3D or holographic.

There's been a lot of hype recently about HD, Full HD and most recently 3D, with the arrival of titanesque movies like Avatar (which looked more 2.5D to me than clear sharp HD holodeck-like 3D). This and the 5.1 going 7.1 and beyond sound.

For a movie, it's inevitable. Cause a movie IS a sound and visual experience ONLY. For a game, there's a lot of interractivity with the story, the action and the characters. So for me the experience is a lot more around the gameplay.

Give me a 4000p 75inches screen with a 9.1 sound system and 3D glasses. If you plug in a bad or boring game, I still won't play for long.

I'm not saying that there's no good game on the latest gen consoles, cause there are a lot of good ones. What I'm saying here is I still don't feel the urge to jump to it.

While I will be playing my PS3 games in 2-3 years, I know the PS4 will be on it's way, with 3D touch technology (or whatever it would be) or the XBox720 with it's vocal reconnaissance and controller-less gameplay (wait that later one is coming... ;-P). But I will be enjoying those aging PS3 games as much as someone would today.

I just won't be playing with up to date tech. As the driver of a classic 1975 Ferrari 308 GTS...

Read more about:

2010Blogs
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like