Sponsored By

Kaos Taps Demiurge To Optimize Frontlines: Fuel of War

Officials from Cambridge, Massachusetts’ Demiurge Studios (Brothers in Arms: Double Time) have announced that the developer has been chosen by THQ’s New York-based Kaos Studios to help optimize the upcoming Xbox 360, PlayStation 3, and PC title, <i

Jason Dobson

July 25, 2007

1 Min Read

Officials from Cambridge, Massachusetts’ Demiurge Studios have announced that the developer has been chosen by THQ’s New York-based Kaos Studios to help optimize the upcoming Xbox 360, PlayStation 3, and PC title, Frontlines: Fuel of War. First announced in April 2006 and expected for release this fall, Kaos describes Frontlines as an “open world, infantry and vehicle-based FPS.” The game is being developed using Epic Games’ popular Unreal Engine 3 middleware, a solution with which Demiurge Studios has “extensive” experience. In addition to being a standalone game development studio, Demiurge notes that it has also worked with companies such as Electronics Arts and Gearbox Software to help develop over ten video game titles, including Brothers in Arms, Charlie and the Chocolate Factory, and Titan Quest. Demiurge will work with Kaos’ artists and designers throughout the game’s alpha and beta period, paying specific attention to Frontlines’ multiplayer and vehicle mechanics, while also fine tuning Unreal Engine 3’s frame rate and memory capabilities. "Kaos has put together an incredible game in Frontlines: Fuel of War," commented Al Reed, Studio Director at Demiurge. "We're excited to use our know-how to help them smooth out such an enormous gamespace."

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like