GCG Feature: 'Curriculum and the Dream Paradigm'
In the latest Game Career Guide feature, DigiPen faculty Stephen Schafer writes on a theorized current paradigm shift and the place of serious games in the new educational paradigm.
October 3, 2006
Author: by Beth A.
In the latest Game Career Guide feature, DigiPen faculty Stephen Schafer writes on a theorized current paradigm shift and the place of serious games in the new educational paradigm. Schafer introduces his argument in the following excerpt: "An authentic educational curriculum for an incipient millennium must be viewed from the standpoint of a thoroughgoing paradigm shift-from way outside the box. This essay is a perspective on the nature of the paradigm shift, the design requirements of a curriculum sufficient to address this mind-bending alteration in our perception of reality, and the place of serious games in the new educational paradigm. It is a recommendation for curriculum design based on a complete reevaluation of the means, methods, and objectives of new-millennium education. In the United States, the last two decades have witnessed the beginnings of a failure to reform its secondary educational system. At prodigious cost, the process of implementing the findings of this effort has, by now, reached every school district in the country. But as designed, the reform effort will do little good because it does not even begin to address the scope of the problem." You can now read the full Game Career Guide feature to learn more (no registration required, please feel free to link to this column from external websites).
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