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Game xStream, 3D Realms Partner For Prey Distribution

DiStream announced today at E3 that Game xStream, a service dedicated to the on-demand digital distribution of graphic-intensive video games, will power the online distri...

Simon Carless, Blogger

May 18, 2005

1 Min Read

DiStream announced today at E3 that Game xStream, a service dedicated to the on-demand digital distribution of graphic-intensive video games, will power the online distribution of the coming video game Prey from 3D Realms. Prey is the first release distributed through Game xStream for 3D Realms, and represents a long-term partnership that will continue with future games. Game xStream enables game publishers to offer graphic intensive games, like Prey, for distribution and sale online. A key to Game xStream's appeal is its dynamic streaming, which takes place in the background even after the game has been started. Other competing or similar services for the PC marketplace include Valve's Steam 'content delivery system', which has been successfully used the launch of Half-Life 2, as well as game subscription download services such as Stardock's TotalGaming.net. "Gamers will be able to pre-order and pre-load Prey onto their hard drives, ready for instant activation and play upon the official release date," said 3D Realms CEO, Scott Miller. "Or, after the official release, players will be able to buy the game and begin playing in minutes, as if the full game was already downloaded. This is what sets Game xStream apart from anything else the industry has seen."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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