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Electronic Arts Confirms The Godfather 2 In Development

Talking in the Electronic Arts shareholder meeting today, EA Games head Frank Gibeau has referenced The Godfather 2 as a currently in-development title at his EA Games brand, apparently confirming reports that a sequel to EA's movie license is in d

Simon Carless

July 26, 2007

1 Min Read

Talking in the Electronic Arts shareholder meeting today, EA Games head Frank Gibeau has referenced The Godfather 2 as a currently in-development title at his EA Games brand. Responding to a shareholder question about how EA deals with more mature, edgier titles - with the question referencing the way that Disney uses labels such as Miramax to subdivide its fare, Gibeau was asked to answer the question. Gibeau is the head of EA Games, one of the four new EA divisions (alongside EA Sports, Casual, and the Sims division.) EA Games, which also includes the EA Partners publishing label and high-profile titles such as the Warhammer Online MMO, has $1.15 billion in yearly revenue. The EA exec started by noting: "The appeal of those types of games is growing as the demographics start to open up for that older demographic", and continued: "We make products like Godfather 2, Army Of Two, Crysis - a lot of products that appeal to that older customer." Industry analyst Todd Greenwald had already reported in a 2007 research note, following a visit to EA, that he believed The Godfather 2 was in development. But this mention by Gibeau appears to confirm that the famous franchise, which spawned a multi-SKU 2006 title from EA, is being used for a second game. Gibeau ended his answer by also noting that "...the good news is that we have a good critical mass of franchises and brands" in the mature/older gamer-oriented market. No specifics on launch dates or platforms for the title were revealed.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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