Daily news, dev blogs, and stories from Game Developer straight to your inbox
Electronic Arts Confirms The Godfather 2 In Development
Talking in the Electronic Arts shareholder meeting today, EA Games head Frank Gibeau has referenced The Godfather 2 as a currently in-development title at his EA Games brand, apparently confirming reports that a sequel to EA's movie license is in d
July 26, 2007
1 Min Read
Talking in the Electronic Arts shareholder meeting today, EA Games head Frank Gibeau has referenced The Godfather 2 as a currently in-development title at his EA Games brand. Responding to a shareholder question about how EA deals with more mature, edgier titles - with the question referencing the way that Disney uses labels such as Miramax to subdivide its fare, Gibeau was asked to answer the question. Gibeau is the head of EA Games, one of the four new EA divisions (alongside EA Sports, Casual, and the Sims division.) EA Games, which also includes the EA Partners publishing label and high-profile titles such as the Warhammer Online MMO, has $1.15 billion in yearly revenue. The EA exec started by noting: "The appeal of those types of games is growing as the demographics start to open up for that older demographic", and continued: "We make products like Godfather 2, Army Of Two, Crysis - a lot of products that appeal to that older customer." Industry analyst Todd Greenwald had already reported in a 2007 research note, following a visit to EA, that he believed The Godfather 2 was in development. But this mention by Gibeau appears to confirm that the famous franchise, which spawned a multi-SKU 2006 title from EA, is being used for a second game. Gibeau ended his answer by also noting that "...the good news is that we have a good critical mass of franchises and brands" in the mature/older gamer-oriented market. No specifics on launch dates or platforms for the title were revealed.
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
You May Also Like
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more