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Charity Puzzler Chime To Debut On Steam With 'Still Alive' Bonus

Zoe Mode's Xbox Live Arcade puzzler Chime will be coming to PC via digital distribution platform Steam -- and will exclusively feature Portal's signature theme song "Still Alive."

Colette Bennett, Blogger

August 26, 2010

2 Min Read

After its debut on Xbox Live Arcade earlier this year, the block-based puzzle game Chime will be coming to the PC through Valve's popular digital distribution website Steam. The release, which is slated for the end of summer, will carry all the same songs from the Xbox 360 version (featuring notable artists such as Philip Glass, Moby, and Orbital's Paul Hartnoll), but also offers an exclusive track: "Still Alive" from Valve's much-feted puzzle/platformer Portal. UK-based developer Zoe Mode, a subsidiary of Kuju Entertainment, created the original version of the game pro bono for non-profit video game publisher OneBigGame. It has announced that it will still donate 5 percent of the proceeds for the PC version to OneBigGame, following a larger percentage donation for the initial release of the Xbox Live Arcade version. As with the original game, the royalties from the PC version will benefit Starlight Children’s Foundation and Save the Children, OneBigGame’s charity partners. Zoe Mode managing director Ed Daly says of the release, “We also want to continue supporting OneBigGame beyond the exclusivity period and have decided to donate a percentage of the royalties of any future Chime title we make. Finally, we’re proud to work with Valve on the Portal soundtrack level for Chime and have done our utmost to ensure the new level is one of the best yet for Chime.” OneBigGame founder Martin deRonde mentions a future for Chime as well, saying, “The game has proven to be a great fund-raiser, a quality game in its own right and possibly the basis for a unique, new franchise for Zoe Mode beyond our exclusivity period.” The OneBigGame charity organization was founded by Guerrilla Games co-founder Martin de Ronde in 2007. The company plans to focus on small-scale projects, allowing game creators to be more creatively flexible and choose what platforms they want to target.

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