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In this 2019 GDC talk Marie Foulston discusses the conception and execution of a novel museum exhibition aimed at defining a new curatorial language for the video game medium.

October 23, 2019

1 Min Read

In this 2019 GDC talk, The Victoria and Albert Museum's Marie Foulston discuss the conception of Videogames: Design/Play/Disrupt, an exhibition aimed at defining a new curatorial language for the video game medium.

It was a fascinating look inside the origins and design of the exhibition, and Foulston also shared key insights into the curatorial research and practice that goes into highlighting games' artistic power.

If you missed seeing it at GDC this year, good news: you can now watch Foulston's talk for free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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