In this 2019 GDC talk, The Victoria and Albert Museum's Marie Foulston discuss the conception of Videogames: Design/Play/Disrupt, an exhibition aimed at defining a new curatorial language for the video game medium.
It was a fascinating look inside the origins and design of the exhibition, and Foulston also shared key insights into the curatorial research and practice that goes into highlighting games' artistic power.
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In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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