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Brjann Sigurgeirsson reveals how he and the team at Image & Form stumbled through the process of making SteamWorld Dig a multi-platform hit in this GDC Europe 2014 talk.

October 27, 2014

2 Min Read

Ten days before launching SteamWorld Dig last August, Brjann Sigurgeirsson and his team at Image & Form thought they had a great game -- but only vague ideas on how to market it. SteamWorld Dig went on to become an indie hit, and a year later Sigurgeirsson took the stage during the 2014 GDC Europe Independent Games Summit to deliver a postmortem on how it happened. His talk reveals the PR tricks and release strategies Image & Form applied in order to make SteamWorld Dig a multi-platform success without any marketing money to speak of; Sigurgeirsson also mentions what they could have done better, and explains the difficult design decisions they had to make. It's a talk worth watching, so we've taken the liberty of embedding the free video of "SteamWorld Dig Postmortem: How to Fail and Still Succeed at Launching an Indie Sensation" above. You can also watch it here on the GDC Vault.

About the GDC Vault

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