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Video: How internal game jams can help art teams.

In this 2018 GDC session, Riot Games' Peet Cooper goes over his experiences and some invaluable lessons he has learned from doing internal game jams like Riot's Thunderdome.

One of Riot Games' notable in-house practices is the Thunderdome: an in-house game jam over several days where employees are able to put regular work aside and jam on small projects, often with teams they don't normally work with.

At GDC 2018, Riot Games' Peet Cooper presented a talk on how this process has helped him as an artist, and explained what other developers can do to replicate his learnings.

It's a useful talk, particularly one for art teams that are looking to capitalize on the power of internal game jams. You can watch it in full in the video above or for free on the GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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