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In this GDC 2018 talk, Carnegie Mellon University's Jessica Hammer and Broken Rules' Martin Pichlmair share experimental approaches for improving peer feedback on game projects both big and small.

November 2, 2018

1 Min Read

In this GDC 2018 talk, Carnegie Mellon University's Jessica Hammer and Broken Rules' Martin Pichlmair share two experimental approaches for improving peer feedback on game projects both big and small.

The duo presents best practices, common challenges, and successful formats around providing critique, discussing how to select and implement the appropriate critique methods. 

While originating from education, the techniques presented by Hammer and Pichlmair are applicable to a wide range of design areas, especially in game development. 

It's an insightful talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!

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Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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