Video: Experimental approaches to improving peer feedback in games
In this GDC 2018 talk, Carnegie Mellon University's Jessica Hammer and Broken Rules' Martin Pichlmair share experimental approaches for improving peer feedback on game projects both big and small.
November 2, 2018
In this GDC 2018 talk, Carnegie Mellon University's Jessica Hammer and Broken Rules' Martin Pichlmair share two experimental approaches for improving peer feedback on game projects both big and small.
The duo presents best practices, common challenges, and successful formats around providing critique, discussing how to select and implement the appropriate critique methods.
While originating from education, the techniques presented by Hammer and Pichlmair are applicable to a wide range of design areas, especially in game development.
It's an insightful talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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