"By the end of it, I actually had nearly nine to eleven thousand games running on one server core at a time."
- Former Blizzard engineer Brian Schwab explains the practical value of building an online game with lightweight AI -- your players wait less time for the computer to make a move.
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone.
During his talk, Schwab outlined how Blizzard went about creating challenging artificial intelligence for its recently-released deck battler that would present an obvious -- but not overwhelming -- threat. He also offers a good rundown of the broader trials and triumphs the Hearthstone team faced as the game evolved from paper prototypes to a lightweight, Unity-driven cross-platform competitive card game.
It's a great talk, so we've gone ahead and embedded the free video of "AI Postmortem: Hearthstone" above. You can also watch it here on the GDC Vault.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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