When you have to manage a 15,000 page script for a game like Life is Strange: Before the Storm, how do you build reliable development processes that make for a good story?
In this 2018 GDC session, Deck Nine Games' Zack Gariss explains how the foundations of the company's writer's room allowed the team to create the critically-acclaimed prequel to Dontnod's Life is Strange.
It's a helpful talk for any developer looking to set up their own writer's room for game development. You can watch it in the video above or for free on the GDC YouTube channel.
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