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This Week in Video Game Blogging: Horror, Monsters and Bad Faith

This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on horror, trauma and vicious children

This week, our partnership with game criticism site Critical Distance brings us picks from their Eric Swain on horror, trauma and vicious children

Over at Vogue, Pip Usher explores why women are choosing virtual boyfriends over real life ones.

Eve Golden Woods reviews Trigger for The Arcade Review. It's a visual novel about a women dealing with trauma, rape and suicide, so content warning for discussions of such.

"Children are inherently monstrous," explains Cassandra Khaw in an effort to answer "Why Danganronpa is so viciously appealing?"

Bianca Batti at Not Your Mama's Gamer tries to understand the difference between the visual and visuality: what we see versus what we imagine, when it comes to the horror genre.

Kate R for ZEAL defends the practice of cheating in video games, arguing that in some instances it is correcting for bad faith in certain games' design.

Players are being nice in Heroes of the Storm, uncharacteristically so for a MOBA. Sharang Biswas at Zam explains the design philosophy of the game that lead to that surprising result.

Players are at the whims of their quest givers due to asymmetric information. Bards can counter this problem with a medieval version of Yelp, explains Multiplexer of Critical Hits.

Finally, Bob Mackey of USGamer gives us The Oral History of Day of the Tentacle in honor of its impending HD rerelease.

Critical Distance is community-supported. You can pitch in with PatreonRecurrency, or Paypal. Got suggestions about some pieces we should feature next week? Send them through Twitter or by email.

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