informa
1 MIN READ
Blogs

Thinking About Thinking Too Much

There are times when the easy way to make a game is actually more fun for the player than the hard way.

True story - In the year 2000, I attended a lecture at the University of Michigan on collision avoidance. I wanted cars to be able to target other cars in the demolition derby game I was working on and not accidentally run into the wrong car. After the lecture was over I saw Matt Toschlog (of Parallax Software and one of the creators of "Descent") and he asked me a very appropriate question - "Why are you worried about collision avoidance in a demolition derby game?" I quickly forgot everything I had just learned and no one ever complained that the cars collided too much.

I am back working on a new version of the demolition derby game 15 years later. I am currently doing a Kickstarter for it. I promise there will be no collision avoidance in the game.

Latest Jobs

Xbox Game Studios

Redmond, Washington
10.5.22
Technical Lighting Artist

Innogames

Hamburg, Germany
10.5.22
Game Designer - Elvenar

Six Foot

Houston, TX
10.3.22
Six Foot Director, Player Relations

Hometopia Inc.

Remote
10.7.22
Lead Engineer
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more