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The Strategy RPGs that Inspired Sword Legacy: Omen

Developers of the upcoming indie tactical RPG, Sword Legacy: Omen, explain why they chose the turn-based strategy genre and analyze five specific games of great inspiration to the project.

Arthur Protasio, Blogger

December 10, 2017

4 Min Read

This entry was originally published in the Sword Legacy Steam forum.

Hi there, tacticians! I’m Arthur Protasio, narrative and co-creative director for Sword Legacy: Omen.

 

As you’ve probably noticed from our trailer, Sword Legacy: Omen is a turn-based tactical RPG. Therefore, for this inaugural developer blog post we’re going to talk about why we chose the strategy genre and what great inspirations motivated the team to head in this direction.

Strategy games have always drawn our attention because we all love the thrill of a good challenge. The genre is known for driving players to plan ahead, but also requiring them to improvise. Thankfully, this is also the sort of experience where you often find a great story, character development and twists. Our favorite games in the genre are the ones which combine tactics and storytelling so well.

The success of The Banner Saga’s Kickstarter campaign in 2012 made it clear there was room for indie turn-based strategy games - not just big AAA titles. With this in mind, and inspired by other hits of the genre like XCOM or Shadowrun, we decided to tread this road and create a challenging, yet immersive experience of our own. Thus, work on Sword Legacy: Omen began in 2014.

Rodrigo Correa (Co-Creative Director) remembers...
“We’ve been passionate about turn-based strategy games since Final Fantasy Tactics, Tactics Ogre and other games of the genre we used to play as children. However, we felt many titles on the market didn’t go much beyond the ranged combat of XCOM or Shadowrun. We missed features such as mechanics dealing with the stress heroes had to endure during combat and a unique visual style.”

As we near the release of Sword Legacy: Omen, we thought it would be insightful (and fun!) to look back at some of the great games in the Strategy RPG genre which inspired us. If you also enjoyed these games then we definitely think you’ll have a good time with our game!

The Banner Saga
The Banner Saga has a very particular, appealing art style, which is western and unlike the anime visuals of JRPGs. Our aesthetic is totally inspired by classic Disney animations from the 1950s and 60s, but we made sure to apply a twist. Same thing when it comes to the story. Banner Saga has an epic tale and we too, but instead of delving into the viking world, we decided to put a spin on the famous King Arthur mythos.

XCOM
In both the classic XCOM and its remake, we loved the tension of going into combat and never really being sure if we’d come out unscathed… Or alive. We also incorporated the Overwatch system into our combat - which works great with ranged combat; however, in the case of a medieval game full of melee attacks, it’s not always the best option. Use it wisely!

Darkest Dungeon
What we learned the most from Darkest Dungeon was the stress system and how to apply the effects of fear into the game mechanics. Sword Legacy’s stress system is a mix of Banner Saga’s Willpower with XCOM’s and Darkest Dungeon’s panic mechanics.

Shadowrun: Returns
Shadowrun doesn’t just tell a great story, it also demonstrates a great freedom to explore scenarios. Similarly, Sword Legacy: Omen has an exploration mode which allows players to freely roam about levels, but then changes into a turn-based mode when combat is initiated.

Final Fantasy Tactics
Final Fantasy Tactics is a true classic - and a great example of how to tell a mature story through a strategy game with a cute art style. This game survived the test of time and revealed to us the potential of telling a good story through challenging combat.

Luther Schmidt (3D Artist) tells us how all these influences come together…
“As we approached some ideas, we tried to create a balance between the familiar and the new. Something different, but also respectful of traditional turn-based games. Mixing concepts such as the exploration from Shadowrun with the close combat present in the Banner Saga or allowing Willpower to control a character’s stress meter led to a unique approach. We managed to build upon features from other games, as is the case with the stress systems from XCOM and Darkest Dungeon, to reach a unique outcome.”

That’s all for today, folks (and faye)! I hope you’ve enjoyed this look at the games that inspired Sword Legacy: Omen. What are some of your favorite Strategy RPGs? We’d love to know! Why not hop over to the Steam forum or our Discord channel and tell us?

Stay tuned because next time we’ll talk about the game’s skill system!

Want to hear more about Sword Legacy: Omen? Follow us on Facebook and Twitter for regular updates!

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About the Author(s)

Arthur Protasio

Blogger

Arthur Protasio is the founder and creative director of Fableware: Narrative Design, a storytelling studio specialized in creating exciting stories for diverse platforms and transmedia projects. As a storyteller he has ample experience in creating, writing, and developing screenplays for diverse media from literature, games, TV, to theme parks. He worked on TV Globo's soap opera, Geração Brasil, which was nominated for the 2015 Digital Emmy for its transmedia content; created LudoBardo, a webchannel focused on the analysis of game narrative; published the noir mystery "Negra Cicatriz" (Dark Scar) and the anthology "Player of a Thousand Stages"; designed the narrative of the Xpirado water slide attraction at Hot Park; wrote various games, including Sword Legacy, Saint Seiya: Cards, Ballistic, Spy of Us, and Webmotors Racing.

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