The advantage of players as developers.
Players developing games means better games!
I was working on my game today, trying to get the GUI to work exclusivly on collision. I'm working on NPC dialog which will be my Questing/Vendor system. I kept testing my changes by going ino the game window.
It kept occuring to me that my player controls and camera controls were lacking. The controls were enough to navigate, but there were problems. The mouse look worked in one zone, but not the other. The left and right directional key worked but not in conjunction with the mouselook. I had been putting up with this kludgy system for about a week.I knew the Camera would not work in n enclosed area, and this would present a problem when I start working on dungeons, and town interiors.
"I'll get to it after", I kept telling myself.
Today I had finally reached that point. If I'm annoyed, or frustrated by the controls how would an anonymous user react? Everything else can be wonderfull but if the controls stink, the game is worthless!
So I spent the day retracing work I thought I had completed, working on my player and camera controls. I can say I'm quite happy with the result.
I was also happy to reflect on the sentence, "I would like to play this game"
TODO:
I still have to work on that GUI, and stationary aggro.
I need to relook at underwater.
I need to look at displaying GameObject Names (Floating names)
Auto Run, Numlock toggles auto run. <-- Have to work on this soon.
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