Sponsored By

Steel Archers and the Oculus Rift

Struggling with the POV of the rift and the existing game elements in Steel Archers.

Quentin Preik, Blogger

June 6, 2013

1 Min Read

So I started messing around, jury rigging Steel Archers to work on it.  I sort of got it going last night.  I put your view at head height, left in the mouse controls for steering.  Now the mouse sort of controls your gun separate from where you’re looking.  Unfortunately none of the GUI works properly, so buttons, crosshair, map is all broken or weird.

It’s an interesting experiment, one thing I noticed is that you get a much better idea of where your gun is pointed, without the crosshair.  I think VR will open up the possibility of marksman or target shooting games, that don’t rely on an on-screen targeting system, where you aim more naturally.

The graphics don’t really work so well – I think where we didn’t pay as much attention to scale, it sort of stands out when your viewing things from the first person.  It’s hard to describe, but I guess whereas you’re faking the experience of being there all the time when making games before, all that trickery you just use to get things up on the screen fails.

I have some interesting (hopefully) ideas I’m going to poke around with.

Read more about:

2013Blogs
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like