informa
/
1 MIN READ
Blogs

Score

A quick question about scoring systems, primarily multiplayer. What makes a scoring sytem good?

It functions as a social bragging right, a way of sizing people up, a quick reminder of one’s accomplishments. But there is a tension between social “score”, ie the way other players/people evaluate your accomplishments and the actual number.

Should we come up with a simple figure and let the players/people do the real reputational math. Or is it best to keep track of it all?

I’m working on this problem for a design doc I’m writing and am leaning towards a (ultimately biased) system that keeps track of things carefully to award a more realistic number for peoples actions, mostly prompted by how fake score systems in multiplayer FPS are most of the time.

Kill Death ratio, one used by a lot of players (this being a socially propogated idea that has now been taken up by devs for stat tracking) and now games, isn’t a very good measure either.

Latest Jobs

Cryptic Studios

Remote
1.19.23
Senior Producer

Anne Arundel Community College

Arnold, MD, USA
1.30.23
Instructor/Assistant Professor, Game Art

Night School Studio

Los Angeles, CA, USA
1.09.23
Level Designer / Scripter, Games Studio
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more