informa
1 MIN READ
Blogs

Intern's Log: Week 15.1

This last week in the Full Sail University UX Lab

After delivering the Spirit of St Louis mission, we had some time to put towards general development work  rather than having everyone focused on one mission.  During this time, I was able to knock out some interesting race mechanics and multiplayer functionality for Missions 8 and 9.  We also took care of some QA for Mission 7 as Pete had gotten a lot of distance on that front.

 

As it turned out, converting for multiplayer was certainly easier than what I had thought it would have been.  Throughout the rest of the week, I worked with Tom to figure out a few of the racing functionalities that he would need.

 

 

--Zack

Latest Jobs

Sucker Punch Productions

Hybrid (Bellevue, WA, USA)
11.30.23
Senior Programmer

The Pyramid Watch

Remote
11.22.23
Game Designer (RTS/MOBA)

Sucker Punch Productions

Hybrid (Bellevue, WA, USA)
11.30.23
Senior Technical Combat Designer

Digital Extremes

Remote
11.13.23
Lead AI Programmer
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more