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IGDA GDSIG's 2018 Play Harder Challenge

IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.

Sande Chen, Blogger

March 15, 2018

2 Min Read


Just in time for 2018 GDC, game designer Daniel Harrison and I have compiled a list for the first ever IGDA GDSIG's Play Harder Challenge, patterned after Book Riot's Read Harder Challenge. The gist of this is a list of tasks intended to expand your game playing boundaries, introduce you to new genres or designers, and encourage you to think more about the art of game design.

You can try to find one game to fulfill a bunch of challenges or play one game per challenge.  The choice is up to you! 

This isn't a test.  There's no score.  But if you do happen to finish all the challenges, do let us know, and maybe we'll get around to making a badge for you :)

IGDA GDSIG's 2018 PLAY HARDER CHALLENGE

  1. Play a text-based game

  2. Play a game made by students

  3. Play a game created during a game jam

  4. Play an arcade game

  5. Play a social impact game

  6. Play a single player AAA game

  7. Play an old school platformer

  8. Play a game that's in a museum or art gallery

  9. Play a nonviolent shooter

  10. Play a game made by less than 10 people

  11. Play a tabletop game published in the last 5 years

  12. Play a game after remapping controller to your non-dominant hand 

  13. Play a twitch game that doesn't involve shooting

  14. Play a mobile game with on screen joysticks

  15. Play a location-based game

  16. Play a VR phone game

  17. Play a game with asymmetric multiplayer

  18. Play a game using an emulator

  19. Play a mobile game that uses the camera

  20. Play a game that requires user-created content

  21. Play a cooperative game

  22. Play a hardcore handheld game

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About the Author(s)

Sande Chen

Blogger

A co-founder of Writers Cabal, Sande Chen works as a game writer and designer. In 2008, she was nominated for a Writers Guild of America Award in Outstanding Achievement in Videogame Writing. While still at film school at USC, she was nominated for a Grammy in music video direction. She can be reached at: [email protected]

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