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Holding game designs close to my chest

There are some games I've designed/conceptionalized that I just can't let loose on the world in fear of someone else stealing my thunder.

John Petersen, Blogger

June 28, 2009

2 Min Read

First off, I'm not a developer in the true sense of the word. I have made, packaged and sold table top games, but I'm not accomplished due to lack of funds...But I do love to come up with killer game concepts.

 In the past I've shown games or have had conversations on certain websites about what we thought would be good games, and a couple of years later. That very same or so- so familiar concept was brought to life by someone with the means to do so.

Did they steal it? No, not really. We gave it away.

But I'm getting tired of giving "it" away. I spend alot of my life putting all that together without any software. Just pencil and paper and my brain.

I have a couple of games I crafted that I absolutely will not disclose, in fear that some heartless, greedy souls will run with.

  I fear that many great games are being withheld from the evolution of gaming because as soon as someone does come up with a good idea and posts it somewhere unsuspecting, the people who have the means to make it happen run with it and take the fire from those who did the dreaming, the conceptionalizing, the breatheing of life into it, without so much as a thank you or credit, let alone the monetary value.

So I truly fear and am terrorized the software gods.

 So much in fact that I am afraid to disclose really really cool games I've been thinking up.

There is no protection, And I fear that we the gamers are subject to others terms and conditions on the games we conceive ourselves.

That's it... Until I can find away to protect my IP, no disclosure. And that's a sad sad thing.

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