Get a job: Sanzaru Games is hiring Systems Designers

Systems Designers work closely with all disciplines (especially the art and engineering teams) to design, implement, and balance game mechanics to a high degree of polish.

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Here is just one of the many, many positions being advertised right now.

Systems Designer, Sanzaru Games

Location: Dublin, California

Systems Designers work closely with all disciplines (especially the art and engineering teams) to design, implement, and balance game mechanics to a high degree of polish. We are interested in all levels of experience, from junior to senior designers.


  • Conceptualize and drive designs from paper to final system architecture
  • Level scripting and setup using script-based languages like UE4 Blueprint
  • Collaborate with Gameplay Engineers on developing global gameplay mechanics
  • Work within the design team to support global and level-specific systems needs
  • Author system documentation for circulation within the studio and with development partners
  • Employ rapid prototypes, implement and present regular onscreen deliverables of all systems
  • Evaluate features needed to improve and streamline implementation of gameplay systems
  • Gather and act on game balance feedback with the aim of creating the best experience for all players


  • 2+ years of industry experience working in games a plus
  • Hardcore gamer and daily gaming enthusiast
  • Combat and character mechanics: knowledge of game animation and game feel a big plus!
  • Proficiency in Microsoft Excel and/or other demonstrable skill at organizing large datasets
  • Working knowledge of C++ a Big Plus!
  • Identifies system design issues and creates solutions
  • Working knowledge of Unreal & Unity a big plus!
  • Intermediate knowledge of Maya or other major 3D modeling program
  • Ability to multi-task and adapt easily to change
  • Ability to shift focus as needed
  • Excellent verbal and written communication skills and ability to interact effectively

Interested? Apply now.

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