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Games for healing during scary times | This week in videogame blogging

This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on how games can do something positive during times of widespread fear and anger.

There has been a lot of discussion this week about what to do as game developers during a time of increased violence against minorities, uncertainty about the future of healthcare provisions that are essential to many people, and economic distress as the foundations of globalism look set to be dramatically reconfigured. 

For the Gamasutra digest, I wanted to specifically highlight some discussion about how game design can put something positive out into the world. These pieces discuss some ways that games can feel restorative, and what developers can do if they want their games to be part of the forces of healing.


"[...] deep in another bout of depression, my dad told me that every day he wakes up, stares out the kitchen window, and tries to think of all the things he is grateful for. The kitchen of our family home overlooks a modest backyard with a few trees and a creek lousy with mosquitos. My mother was, and still is, an ardent gardener and on our back porch she grew basil and lavender. Looking out on that, my dad would think about how he loved his family, his job, and the place he lived."


This is an extract from a full weekly roundup posted on Critical Distance. To see the full post and other great writing and podcasting from the world of games criticism, check out critical-distance.com.

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