In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how Demon's Souls and Dark Souls use their inventory screens to tell a story, Skyrim's PlayStation 3 woes, and more.
Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.
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This Week's Standout Member Blogs
Story where there is none: Lessons from Demon's Souls
Daniel Accardi examines how Demon's Souls
and Dark Souls
use the inventory screen to tell a story.
Gamifying the games industry
In the games industry, we developers strive to create fun, but often lose it for ourselves. Hannah Wood discusses gamification within the working environment as a way to increase morale, productivity, and fun in the studio.
The value of the soldier in Tryst
For all the game's effort to be like StarCraft
, Mark Filipowich says that one of the unique things about Tryst
is how valuable each individual unit is.
The paradox of the open-world game vs. Alan Wake
Jake Shapiro shares how Alan Wake
introduced the concept of "limited open world" -- an idea we need to see more often.
Out-of-memory: Skyrim's PS3 woes examined
's DLC now available for both the Xbox 360 and the PC, PS3 players are left wondering if they will ever see it. Glen Joyner looks at a potential reason why Bethesda is currently unable to deliver the content to the PS3.