In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how Demon's Souls and Dark Souls use their inventory screens to tell a story, Skyrim's PlayStation 3 woes, and more.
Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.
We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out
the official posting guidelines.
This Week's Standout Member Blogs
Story where there is none: Lessons from Demon's Souls
(
Daniel Accardi)
Daniel Accardi examines how
Demon's Souls and
Dark Souls use the inventory screen to tell a story.
Gamifying the games industry
(
Hannah Wood)
In the games industry, we developers strive to create fun, but often lose it for ourselves. Hannah Wood discusses gamification within the working environment as a way to increase morale, productivity, and fun in the studio.
The value of the soldier in Tryst
(
Mark Filipowich)
For all the game's effort to be like
StarCraft, Mark Filipowich says that one of the unique things about
Tryst is how valuable each individual unit is.
The paradox of the open-world game vs. Alan Wake
(
Jake Shapiro)
Jake Shapiro shares how
Alan Wake introduced the concept of "limited open world" -- an idea we need to see more often.
Out-of-memory: Skyrim's PS3 woes examined
(
Glen Joyner)
With
Skyrim's DLC now available for both the Xbox 360 and the PC, PS3 players are left wondering if they will ever see it. Glen Joyner looks at a potential reason why Bethesda is currently unable to deliver the content to the PS3.